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Doom eternal gameplay
Doom eternal gameplay













In this game the multiplayer seems like it is going to be much more unique. If you played DOOM 2016 you’ll probably remember it’s multiplayer feeling more like Call of Duty or Halo than DOOM. In a game where you usually have to just fire everything you have into a demon until it lights up blue and orange for a glory kill, the challenge and extra thinking you have to do when fighting a marauder has made it my favorite boss fight in this game. His mechanics force players to be patient and wait for opportunities to damage him, outside of when you have rocket ammo. I loathed every encounter with one after that, but the Marauder is probably my favorite boss fight in this game. The marauder was the longest boss fight for me as he killed me more than any other boss. The Marauder also can spawn in what seems to be the spirit of a dog pretty often to harass the Doom Slayer. Marauders once fought for the night sentinels until betraying their brethren to join the Khan Makyr, who resurrected these turncoats into marauders after they had fallen in battle.

doom eternal gameplay

The Boss fights The Doom Hunterįirst appearing in level 6, the Marauder is very unrelenting and can prove to be the hardest bossfight in the game for some. These demons are the toughest demons you’ll face (outside of boss battles) with large health pools, high damage output, and the ability to easily turn the tide against your favor. A lot of these demons are introduced as a bossfight and then can spawn in with waves of other demons in later missions. The fourth category is super heavy demons. These enemies are stronger than their regular counterparts and become more common as you progress further into the campaign. These are the same demons that are in the previous two categories but have been upgraded with augmentations. These demons also usually come with at least one weakpoint, so make sure to take advantage of this and take out as many weakpoints as you can. Most of these demons can take a lot more damage and inflict a lot more damage than fodder demons.

doom eternal gameplay

They’re also the best source of ammo as they make up most of the enemies that can be killed by a chainsaw with just one jerrycan. These demons are the most basic demons and pose the lowest threat to players. The first category is fodder demons, which are what their name implies, cannon fodder. In total, there are 27 different types of demons in the game that can be split up into four different categories. One of the first things I noticed when I first started playing this game was how many more demons they had in comparison to the previous entry.

doom eternal gameplay

I just like the more methodical style and the combat dance more in Halo than the frenetic panic that is Doom's combat, though I do enjoy that in small doses.Obviously this game would not feel the same if it lacked it’s villains. So I would definitely prefer Halo Infinite. Honestly, I thought Eternal was far too prescriptive in how specific weapons and tactics were meant for specific enemies, while I felt like there was far more room for player expression in weapon choice and tactics in the 2016 version. Yes, there is more complexity in Eternal, but I don't think more complexity inherently means that it's better.

doom eternal gameplay

Though TBH, I feel like this would be more difficult for me to choose if comparing Doom 2016 to Halo Infinite rather than Eternal, because I just think Doom 2016 is a better game. Faster and more chaotic does not mean better to a lot of people, and the inverse is true for others. This is really going to come down to personal preference. They take completely different pathways to encounter design, weapon balance, and just what the gameplay loop is. The fact that these are both FPS games is about the only commonality.















Doom eternal gameplay